Triangle

Triangle:

    Triangle(XPixelPosition1, YPixelPosition1, XPixelPosition2, YPixelPosition2, XPixelPosition3, YPixelPosition3 [,Optional LineColour] )

Explanation:

Draws an unfilled triangle on a GLCD with corners at XPixelPositionN, YPixelPositionN for N = 1, 2, 3.

The constant GLCD_PROTECTOVERRUN can be added to prevent triangles from re-drawing at the screen edges. Ensure the GLCD_WIDTH and GLCD_HEIGHT constants are set correctly when using this additional constant.

Example:

    #include <glcd.h>

    Triangle(0, 0, 31, 63, 127, 0 )          ' <<< the Triangle instruction

Key line: Triangle(0, 0, 31, 63, 127, 0 ) — draws an unfilled triangle spanning the top-left corner, a point partway down the left side, and the top-right corner of a 128x64 display.

See Also:

  • GLCD Overview — category overview
  • FilledTriangle — the filled equivalent of this command
  • Box — related command in the same category