This section deals with the GCBASIC Preferences Editor (Pref Editor). The Prefs Editor is the software enables the user to select programmers, select the options when compiling, select the assembler and other settings. The Prefs Editor uses an ini to read and store the compiler settings. The INI structure is explained the first section, then, the Prefs Editor in detail.
ABOUT THE INI FILES
You can provide the compiler an INI file with a number of settings and programmers.
The following section provide details of the specifics within an example INI file. The comments are NOT part of an INI file.
The settings are in the INI section called [gcbasic].
[gcbasic] programmer = arduinouno, pickitpluscmd1, lgt8f328p-1, xpress, pickit2cmdline, nsprog - the currently selected available programmers showprogresscounters = n - show percent values as compiler runs. requires Verbose = y verbose = y - show verbose compiler information preserve = n - preservice source program in ASM warningsaserrors = n - treat Warnings from scripts as errors. Errors will cause the compiler to cease on an Error(s) pauseaftercompile = n - pause after compiler. Do not do this with IDEs flashonly = n - Flash the chip is source older that hex file assembler = GCASM - currently selected Assembler hexappendgcbmessage = n - appends a message in the HEX file laxsyntax = n - use lax syntax when Y, the compiler will not check that reserved words are being used mutebanners = n - mutes the post compilation messages evbs = n - show extra verbose compiler information, requires Verbose = y nosummary = n - mutes almost all messages psot compilation extendedverbosemessages = n - show even more verbose compiler information, requires Verbose = y conditionaldebugfile = - creates CDF file columnwidth = 180 - ASM width before wrapping picasdebug = n - adds PIC-AS preprocessor message to .S file datfileinspection = y - inspects DAT for memory validation methodstructuredebug = n - show method structure start & end for validation floatcapability = 1 - 1 = singles - 2 = doubles - 4 = longint - 8 = uLongINT compilerdebug = 0 - 1 = COMPILECALCADD - 2 = VAR SET - 4 = CALCOPS - 8 = COMPILECALCMULT
The section shows an example [tool] assembler section.
[tool=pic-as] 'An assember type = assembler 'Location of the assember using a parameter substitution. command = %picaslocation%\pic-as.exe 'Parameters params = -mcpu=%ChipModel% "%Fn_NoExt%.S" -msummary=-mem,+psect,-class,-hex,-file,-sha1,-sha256,-xml,-xmlfull -Wl -mcallgraph=std -mno-download-hex -o"%Fn_NoExt%.hex" -Wl,-Map="%Fn_NoExt%.map" -Wa,-a [tool=mpasm] 'An assember type = assembler 'Location of the assember using a parameter substitution. command = %mpasmlocation%\mpasmx.exe 'Paramters params = /c- /o- /q+ /l+ /x- /w1 "%FileName%"
The section shows an example [patch] section.
This section shows and explicit set of patches applied to PIC-AS assembler.
[patch=asm2picas] desc = PICAS correction entries. Format is STRICT as follows: Must have quotes and the equal sign as the delimeter. PartName +COLON+"BadConfig"="GoodConfig" Where BadConfig is from .s file and GoodConfig is from .cfgmap file 16f88x:"intoscio = "="FOSC=INTRC_NOCLKOUT" 16f8x:"intrc = IO"="FOSC=INTOSCIO" 12f67x:"intrc = OSC_NOCLKOUT"="FOSC=INTRCIO"
The section shows an example [programmer] section.
[tool = pk4_pic_ipecmd_program_release_from_reset] 'Description desc = MPLAB-IPE PK4 CLI for PIC 5v0 'A programmer type = programmer 'Command line using a parameter substitution. command = %mplabxipedirectory%\ipecmd.exe 'Parameters using a parameter substitution. params = -TPPK4 -P%chipmodel% -F"%filename%" -M -E -OL -W5 'Worting direcroty using a parameter substitution. workingdir = %mplabxipedirectory% 'Useif constraints - this shows none useif = 'Mandated programming config constraints - this shows none progconfig =
ABOUT THE PREFS EDITOR
This is a utility for editing GCBASIC ini files. It is derived from the Graphical GCBASIC utilities, and requires some files from Graphical GCBASIC to compile.
The software is developed using Sharp Develop v.3.2.1 ( not Visual Studio ).
COMPILING
Ensure that the "Programmer Editor" folder is in the same folder as a "Graphical GCBASIC" folder. The "Graphical GCBASIC" folder must contain the following files from GCGB: - Preferences.vb - PreferencesWindow.vb - ProgrammerEditor.vb - Translator.vb - ProgrammerEditor.resources
Once these files are in place, it should be possible to compile the Programmer Editor using SharpDevelop 3.2 (or similar).
USING PREFS EDITOR
If run without any parameters, this program will create an ini file in whatever directory it is located in. If it is given the name of an ini file as a command line parameter, it will use that file.
As well as the ini file it is told to load, this program will also read any files that are included from that file.. This makes it possible to keep the settings file in the Application Data folder if GCBASIC is installed in the Program Files directory.. To put the settings file into the Application Data folder, create a small ini file containing the following 3 lines and place it in the same directory as this program:
include %appdata%\gcgb.ini [gcgb] useappdata = true
The include line tells the program (and GCBASIC) to read from the Application Data folder. The useappdata=true line in the [gcgb] section will cause this program to write any output to a file in Application Data called gcgb.ini. The hard coding of GCGB is required this program is based on GCGB. It will result in programmer definitions being shared between GCGB and any other environment using this editor, which may be a positive side effect.
BUILDING THE PROGRAMMER EDITOR EXECUTABLE USING SHARP DEVELOP
To build Prefs Editor from the source files. The list shows the installation of the Sharp Develop IDE.
Complete the following:
1. Download and install Sharp Develop from https://sourceforge.net/projects/sharpdevelop/files/SharpDevelop%203.x/3.2/[SourceForge] 2. Download the Prefs Editor source using SVN into a source folder. This is the folder ..\utils\Programmer Editor 4. Run Sharp Develop (installed at step #1). Load project "Programmer Editor.sln" from source source folder. 5. Hit <f8> to compile.