Syntax:
GLCDPrintString( String )
Explanation:
Prints string character(s) at a current XY location on the GLCD screen.
Where String is a String or String variable of the data to display
This command will NOT move the to start of the next line after the string has been displayed
Example:
GLCDPrintStringLn ( "1.First Ln" )
GLCDPrintStringLn ( "2.Second Ln" )
GLCDPrintStringLn ( "" )
GLCDPrintStringLn ( "4.Forth Ln" )
GLCDLocateString( 0, 5 )
GLCDPrintString ( "5." ) ' <<< the GLCDPrintString instruction
GLCDPrintStringLn ( "Fifth Ln" )
GLCDPrintStringLn ( "6.Sixth Ln" )
GLCDLocateString( 0, 3 )
dim val3 as Byte
val3 = 3
GLCDPrintStringLn ( str( val3 ) + ".Third Ln" )Key line: GLCDPrintString ( "5." ) — prints "5." without moving to the next line, so the following GLCDPrintStringLn ( "Fifth Ln" ) call continues on the same line, joining the two into "5.Fifth Ln".
See Also:
- GLCD Overview — category overview
- GLCDPrintStringLn — the line-advancing counterpart to this command
- GLCDLocateString — positioning the string pointer before printing, as used above

