Syntax:
GLCDPrintStringLn( String )
Explanation:
Prints string character(s) at a current XY location on the GLCD screen.
Where String is a String or String variable of the data to display
This command will move to the start of the next line after the string has been displayed
Example:
GLCDPrintStringLn ( "1.First Ln" ) ' <<< the GLCDPrintStringLn instruction
GLCDPrintStringLn ( "2.Second Ln" )
GLCDPrintStringLn ( "" )
GLCDPrintStringLn ( "4.Forth Ln" )
GLCDLocateString( 0, 5 )
GLCDPrintString ( "5." )
GLCDPrintStringLn ( "Fifth Ln" )
GLCDPrintStringLn ( "6.Sixth Ln" )
GLCDLocateString( 0, 3 )
dim val3 as Byte
val3 = 3
GLCDPrintStringLn ( str( val3 ) + ".Third Ln" )Key line: GLCDPrintStringLn ( "1.First Ln" ) — prints the string and then advances the string pointer to the start of the next line, so each successive call in this example
lands on its own line without an explicit GLCDLocateString call.
See Also:
- GLCD Overview — category overview
- GLCDPrintString — printing without advancing to the next line
- GLCDLocateString — explicitly positioning the string pointer, as used later in this example

