Introduction
Interrupts are a feature of many microcontrollers. They allow the microcontroller to temporarily pause (interrupt) the code it is running and then start running another piece of code when some event occurs. Once it has dealt with the event, it will return to where it was and continue running the program.
Many events can trigger an interrupt, such as a timer reaching its limit, a serial message being received, or a special pin on the microcontroller receiving a signal.
Using Interrupts
There are two ways to use interrupts in GCBASIC. The first way is to use the On Interrupt command. This will automatically enable a given interrupt, and run a particular subroutine when the interrupt occurs.
The other way to deal with interrupts is to create a subroutine called Interrupt. GCBASIC will call this subroutine whenever an interrupt occurs, and then your code can check the "flag" bits to determine which interrupt has occured, and what should be done about it. If you use this approach, then you’ll need to enable the desired interrupts manually. It is also essential that your code clears the flag bits, or else the interrupt routine will be called repeatedly.
Some combination of these two methods is also possible - the code generated by On Interrupt with check to see if the interrupt is one it recognises. If the interrupt is recognised, On Interrupt will deal with it - if not, the Interrupt subroutine will be called to deal with the interrupt.
The recommended way is to use On Interrupt, as it is both more efficient and easier to set up.
During some sections of code, it is desirable not to have any interrupts occur. If this is the case, then use the IntOff command to disable interrupts at the start of the section, and IntOn to re-enable them at the end. If any interrupt events occur while interrupts are disabled, then they will be processed as soon as interrupts are re-enabled. If the program does not use interrupts, IntOn and IntOff will be removed automatically by GCBASIC.
See Also IntOff, IntOn, On Interrupt