Circle:
FilledCircle(XPixelPosition, YPixelPosition, Radius [,Optional LineColour] )
Explanation:
Draws a circle on a GLCD at XPixelPosition
, YPixelPosition
with a specific Radius
.
Example:
#include <glcd.h> filledcircle(10,10,10) ;upper left filledcircle(117,10,10) ;upper right filledcircle(63,31,10) ;center filledcircle(63,31,20) ;center filledcircle(10,53,10) ;lower left filledcircle(117,53,10) ;lower right