There are lots of ways to contribute to the GCBASIC project: coding, testing, improving the build process and tools, or contributing to the documentation. This guide provides information that will not only help you get started as a GCBASIC contributor, but that you will inform you as an experienced contributor wanting to help.
Need Help?
The GCBASIC community prides itself on being an open, accessible, and friendly community for new participants. If you have difficulties getting involved or finding answers to your questions, please bring those questions to the forum via the discussion boards, where we can help you get started.
We know EVEN before you start contributing that getting can be a challenge. This guide is intended to help. We are always looking for ways to improve the software: making GCBASIC more open, accessible, and easier to participate with. If you are having any trouble following this guide, or hit a barrier you cannot get around, please contact us via the discussion forum. We will solve hurdles for new contributors and make GCBASIC better.
This addresses the changes and updates to the GCBASIC compiler.
BACKGROUND
The compiler was created by Dr. Hugh Considine when he was 12 years old. That was in 2005. Hugh came up with the idea for a new compiler - of the then available compilers - they were hard to use and not free. And, he had some spare time.
Hugh believes that GCBASIC should be free to all - forever.
The original software was called Great Cow BASIC, but, he had some resistance in getting high schools in Australia to use
and agree to the use of text based programming.
Graphical GCBASIC was created to address the need for a graphical user interface. Graphical GCBASIC acts like a set of training
wheels.
The concept of Graphical GCBASIC is that the icons make it less scary, and since they all share names with the BASIC commands
it is then easy to remember what command corresponds to each icon..
Using Graphical GCBASIC users can then switch to text mode whenever they want to, go backwards and forwards a few times if
they want, and finally end up using just the text programming.
It is a journey from a graphical user interface to text based programming.
Those who already have programming experience can go straight to GCBASIC, while those who would prefer a lighter learning
curve can take the Graphical GCBASIC option.
The two approaches targets two different sets of users who ultimately want to do the same thing.
As for the name, it was the fourth name Hugh tried. First name was BASPIC, but it did not seem memorable enough.
Then, he considered some animal names - first thought was Chipmunk BASIC, but someone already used that!
Then, Bear BASIC, but decided against it on finding out the slang meaning of bear.
Final name was GCBASIC, which is named after something his sister and he came up with (when aged 12 and 15!!).
No-one else had that name, it had no meanings that could offend, and it was something odd enough to be memorable, so Great
CoW CBASIC it was.
In 2013 Evan Venn joined the team as a compiler developer, with others joining in Bernd Dau, Trevor Roydhouse, Pete Everett, Theo Loermans, Giuseppe D’Elia, Derek Gore, Ian Smith, Bernd Dau, Theo Loermans, Urs Hopp, Kent Schafer, and Frank Steinberg. Some those that joined in drove changes to the compiler, some changed the source code, some built tools and some built libraries. They all had one thing in common - improvements to the GCBASIC compiler.
In 2021 we are still having new developers join the project like ToniG adding a new capability for handling Tables.
In 2023 we renamed to GCBASIC. The Cow is now deadbeef … a hex number .. :-).
THE COMPILER
The compiler executable is called GCBASIC.EXE.
The compiler source is written in FreeBASIC.
FreeBASIC is a multiplatform, free/open source (GPL) BASIC programming language and a compiler for Microsoft Windows, protected-mode
MS-DOS (DOS extender), Linux and FreeBSD.
The official website is https://www.freebasic.net/
FreeBASIC provides syntax compatibility with programs originally written in Microsoft QuickBASIC (QB).
FreeBASIC is a command line only compiler, unless users manually install an external integrated development environment (IDE)
of their choice.
IDEs specifically made for FreeBASIC include FBide and FbEdit, while more graphical options include WinFBE Suite and VisualFBEditor.
The source code is Open Source.
And, has a GNU GENERAL PUBLIC LICENSE.
The source code for the compiler can be found on SourceForge
Use SVN to UPDATE and COMMIT code changes.
You require developer access to SourceForge but if you have got this far then you already know this.
You are therefore required to use SVN for source code management.
When COMMITting you MUST update the change log, then, when you commit an update use the change log with the SourceForge commit number. Then, add the new change at the end of the change log. The COMMIT message should be the same as the description in the change log. Add the [COMMIT NUMBER] to the description in the change log to show the COMMIT number.
You will find the changelog here. The change log is an EXCEL spreadsheet.
COMPILER ARCHITECTURE
The compiler is relatively simple in terms of the architecture. There is a main source program with a set of header files that contain other methods or declarations. The GCBASIC header files are the following:
1. preprocessor.bi - methods, statements, defines, declarations, prototypes, constants, enumerations, or similar types of statements 2. utils.bi - methods that are shared across the architecture 3. variables.bi - methods that control the creation and management of variables 4. assembly.bi - methods specific to the generation of GCAssembler (GCASM) 5. file.bi - the FreeBASIC files library 6. string.bi - the FreeBASIC string library
The supporting files are:
1. messages.dat - the English messages source file. All user messages from the compiler are sourced from this file. 2. reservedwords.dat - the list of system reserved words
The compiler process is simple.
The process, shown below, generates the ASM source and the HEX file from the user source program.
1. Create the indexes 2. Declare the methods, arrays and variables 3. Process the user source programs using PreProcessor method. This includes i. Loading of all source files including including files ii. Translate files, if needed iii. Examine source for comments, tables, asm, rawasm, functions;subs;macros, set origin of valid code Origin = ";?F" + Str(RF) + "L" + Str(LC) + "S" + Str(SBC) + "?" RF = File number L = Line number in source file S = Sub Routine number iv. Find compiler directives, except SCRIPT, ENDSCRIPT, IFDEF and ENDIF - including all the #DEFINEs outside of condiontal statements v. If GLCD_TYPE in user source program is found, then, determine the library and load that library with all dependent libraries. This method improves compiler performance by only loading the required libraries vi. ReadChipData vii. CheckClockSpeed viii. ReadOptions ix. PreparePageData x. PrepareBuiltIn. Initialise built-in data, and prepare built-in subs. xi. RunScripts xii. BuildMemoryMap xiii. Process samevar and samebit xiv. RemIfDefs. Remove any #IFDEFs that do not apply to the program. xv. Prepare programmer, need to know chip model and need to do this before checking config xvi. Replace Constants xvii. Replace table value. Replace constants and calculations in tables with actual values 4. Compile the program using the CompileProgram method i. Compile calls to other subroutines, insert macros ii. Compile DIMs again, in case any come through from macros iii. Compile FOR commands iv. Process arrays v. Add system variable(s) and bit(s) vi. Compile Tables vii. Compile Pot viii. Compile Do ix. Compile Dir x. Compile Wait xi. Compile On Interrupt xii. Compile Set(s) xiii. Compile Rotate xiv. Compile Repeat xv. Compile Select xvi. Compile Return xvii. Compile If(s) xviii Compile Exit Sub xix. Compile Goto(s) 5. Allocate RAM using the AllocateRAM method 6. Optimise the generated code using the TidyProgram method 7. Combine and locate the subroutines and functions for the selected chip using the MergeSubroutines method 8. Complete the final optimisation using the FinalOptimise method 9. Write the assembly using the WriteAssembly method 10. Assemble and generate the hex file using GCASM, MPASM, PICAS or some other define Assembler 11. Optionally, pass programming operations to the programmer 12. Write compilation report using the WriteCompilationReport method 13. If needed, write the error and warning log using the WriteErrorLog method 14. Exit, setting the ERRORLEVEL
Note #1: Constants are can be created in many places and the order is critical when trying to understant the process.
Step 3.iv; Step 3.xi, 3.xiv and xvi. These are Find compiler directives; Runscripts, process IFDEFs and replace Constants values respectively. This means constants that are not created by the Find compiler directives step are clearly not available in the RunScripts step, and the same applies to the process IFDEFs step. So, please consider the order of constant creation in terms of these steps. Always think about the precendence of constant creation.
Note #2: When using IFDEFs Conditional statements you should #UNDEFINE all constants prior to #DEFINE. Whilst the will be cases where the constant does not exist, or where the Preprocessor can determine the outcome of the Conditional statements there will be cases, specifically nested IFDEFs Conditional statements, where you will be required to use #UNDEFINE to remove all warnings.
Note #3: Good practice is NOT to create constants in a library where the user can overwrite the value of the same constant. You must determine if the user has created the constant and then create a default value if the user has not defined a value. An example:
IF NODEF(AD_DELAY) THEN 'Acquisition time. Can be reduced in some circumstances - see PIC manual for details AD_DELAY = 2 10US END IF
This will create the constant AD_DELAY only when the user program does not define a value.
FreeBASIC COMPILATION OF GCBASIC SOURCE CODE
The compiler is relatively simple in terms of the compilation.
Use the following versions of the FreeBASIC compiler to compile the GCBASIC source code.
For Windows 32 bit
FreeBASIC Compiler - Version 1.07.1 (2019-09-27), built for win32 (32bit) Copyright (C) 2004-2019 The FreeBASIC development team.
For Windows 64 bit
FreeBASIC Compiler - Version 1.07.1 (2019-09-27), built for win64 (64bit) Copyright (C) 2004-2019 The FreeBASIC development team.
Using other version of Windows FREEBASIC compiler are NOT tested and may fail. Use the specific versions shown above.
The compile use the following command lines. Where "%ProgramFiles% is the root location of the FreeBASIC installation, and $SF is the location of the source files and the destination of the compiled executable.
For Windows 32 bit
"%ProgramFiles%\FreeBASIC\win32\fbc.exe" $SF\gcbasic.bas -exx -arch 586 -x $SF\gcbasic32.exe
For Windows 64 bit
"%ProgramFiles%\FreeBASIC\win64\fbc.exe" $SF\gcbasic.bas -x $SF\gcbasic64.exe -ex
Linux, FreeBSD and Pi OS are also supported. Please see Online Help and search for the specific operating system.
FreeBASIC COMPILER TOOLCHAIN
To simplify the establishment of development enviroment download a complete installation from here. This includes the correct version of FreeBASIC and the libraries - all ready for use. Simply unzip the ZIP to a folder and the toolchain is ready for use. For an IDE please see the information above.
BUILDING THE GCBASIC EXECUTABLE USING THE FBEDIT IDE
To build GCBASIC from the source files. The list shows the installation of the FBEdit IDE.
Complete the following:
1. Download and install FreeBASIC from url shown above. 2. Download and install fbedit from https://sourceforge.net/projects/fbedit/?source=dlp 3. Download the GCBASIC source using SVN into a gcbasic source folder. 4. Run fbedit (installed at step #2). Load project GCBASIC.fbp from GBASIC source folder. 5. Hit <f5> to compile.
CODING STYLES
Remember, Hugh was 12 when he started this project. You must forgive him for being a genius, but, he did not implement many programming styles and conventions that are common place today.
There is a general lack of documentation. We are adding documentation as we progress. This can make the source frustrating initially but can find the code segments as they are clearly within method blocks.
The following rules are recommended.
1. All CONSTANTS are capitalized 2. Do not use TAB - use two spaces 3. You can rename a variable to a meaningful name. Hugh used a lot of single character variables many years ago. This should be avoided in new code. 4. Document as you progress. 5. Ask for help.
COMPILER SOURCE INSIGHTS
There are many very useful methods, a lot of methods, look at existing code before adding any new method. The compiler is mature from a functionality standpoint. Just immature in terms of documentation.
COMPILER DEBUGGING
To debug or isolate a specific issue use lots of messages using PRINT or HSERPRINT Both of these methods are easy to setup and use.
Specific to #SCRIPT you can use WARNING messages to display results of calculations or assignments.
Specific to CONDITIONAL Compilation use conditionaldebugfile
(se above) to display conditional statement debug for the specified file. Options are any valid source file or nothing.
Nested conditions are evaluated sequentially, therefor the first, second, third etc etc.
The compiler does not at this point rationalised the hierarchy of nested conditions. It simply finds a condition and then
matches to an #ENDIF.
So, the compiler walks through the nested conditions as the outer nested, then the next nest, the next nest etc. etc.
This compiler is completing the following actions:
- If the conditional is not valid. Remove the code segment include the #IF and the #ENDIF
- If the conditional is valid. Remove the just the #IF and the #ENDIF
So, is this context the compiler walks the code many time (as these are lists not arrrays this is blindly fast) removing code segments.
The following program shows the impact of nested conditions.. Each nest is evaluated until all conditions have been assessed.. See the comment section of the listing to see the output from the debugging.
#CHIP 18F16Q41 #OPTION EXPLICIT ; ----- Add the following line to USE.ini ------------------ ; ; conditionaldebugfile = IFDEF_TEST.gcb ; ; ----------------------------------------------------------- #IFDEF PIC #IFDEF ONEOF(CHIP_18F15Q41, CHIP_18F16Q41) #IF CHIPRAM = 2048 'TRUE #IF CHIPWORDS = 32768 ' TRUE #IFDEF VAR(NVMLOCK) 'TRUE #IFDEF VAR(OSCCON2) 'TRUE #IFDEF VAR(NVMCON0) 'TRUE set var1 to 1 DIM _VAR1 _VAR1 = 1 #ENDIF #ENDIF #ENDIF #ENDIF #ENDIF #IF CHIPRAM = 4096 'TRUE #IF CHIPWORDS = 32768 ' TRUE #IFDEF VAR(NVMLOCK) 'TRUE #IFDEF VAR(OSCCON2) 'TRUE #IFDEF VAR(NVMCON0) 'TRUE = set var1 to 0 DIM _VAR1 _VAR1 = 0 #ENDIF #ENDIF #ENDIF #ENDIF #ENDIF #ENDIF #ENDIF Do Loop // =============================================== // *** Below is debugger output for this file *** // =============================================== // GCBASIC (0.99.02 2022-07-21 (Windows 32 bit) : Build 1143) // Compiling c:\Users\admin\Downloads\IFDEF_TEST.gcb // 13: #IFDEF PIC // 15: #IFDEF ONEOF(CHIP_18F15Q41, CHIP_18F16Q41) // 17: #IF CHIPRAM = 2048 // 19: #IF CHIPWORDS = 32768 // 21: #IFDEF VAR(NVMLOCK) // 23: #IFDEF VAR(OSCCON2) // 25: #IFDEF VAR(NVMCON0) // ;DIM _VAR1 // 27: DIM _VAR1 // ;_VAR1 = 1 // 28: _VAR1 = 1 // 15: #IFDEF ONEOF(CHIP_18F15Q41, CHIP_18F16Q41) // 17: #IF CHIPRAM = 2048 // 19: #IF CHIPWORDS = 32768 // 21: #IFDEF VAR(NVMLOCK) // 23: #IFDEF VAR(OSCCON2) // 25: #IFDEF VAR(NVMCON0) // ;DIM _VAR1 // 27: DIM _VAR1 // ;_VAR1 = 1 // 28: _VAR1 = 1 // 39: #IF CHIPRAM = 4096 // 41: #IF CHIPWORDS = 32768 // 43: #IFDEF VAR(NVMLOCK) // 45: #IFDEF VAR(OSCCON2) // 47: #IFDEF VAR(NVMCON0) // ;DIM _VAR1 // 49: DIM _VAR1 // ;_VAR1 = 0 // 50: _VAR1 = 0 // 41: #IF CHIPWORDS = 32768 // 43: #IFDEF VAR(NVMLOCK) // 45: #IFDEF VAR(OSCCON2) // 47: #IFDEF VAR(NVMCON0) // ;DIM _VAR1 // 49: DIM _VAR1 // ;_VAR1 = 0 // 50: _VAR1 = 0 // 43: #IFDEF VAR(NVMLOCK) // 45: #IFDEF VAR(OSCCON2) // 47: #IFDEF VAR(NVMCON0) // ;DIM _VAR1 // 49: DIM _VAR1 // ;_VAR1 = 0 // 50: _VAR1 = 0 // 45: #IFDEF VAR(OSCCON2) // 47: #IFDEF VAR(NVMCON0) // ;DIM _VAR1 // 49: DIM _VAR1 // ;_VAR1 = 0 // 50: _VAR1 = 0 // 47: #IFDEF VAR(NVMCON0) // ;DIM _VAR1 // 49: DIM _VAR1 // ;_VAR1 = 0 // 50: _VAR1 = 0 // Program compiled successfully (Compile time: 1 seconds) // Assembling program using GCASM // Program assembled successfully (Assembly time: 0.125 seconds) // Done
The resulting ASM from the about code is as expected. The assignment of VAR1 = 0
.
;DIM _VAR1 ;_VAR1 = 0 clrf _VAR1,ACCESS ;Do SysDoLoop_S1 ;Loop bra SysDoLoop_S1 SysDoLoop_E1