Circle:
Circle(XPixelPosition, YPixelPosition, Radius [ [,Optional LineColour] [,Optional Rounding] ] )
Explanation:
Draws a circle on a GLCD at XPixelPosition
, YPixelPosition
with a specific Radius
.
The constant GLCD_PROTECTOVERRUN
can be added to prevent circles from
re-drawing at the screen edges. Ensure the GLCD_Width
and GLCD_HEIGHT
constants are set correctly when using this additional constant.
Example:
#include <glcd.h> circle(10,10,10) ;upper left circle(117,10,10) ;upper right circle(63,31,10) ;center circle(63,31,20) ;center circle(10,53,10) ;lower left circle(117,53,10) ;lower right